FACHwerk is a game design framework project based on simple competitive game mechanics and centered on the idea of a match between two or more players. This project is being developed as my graduation project at UNISINOS, Brazil.
The idea came about when I was addicted to DotA, the Warcraft 3 custom map. It got me and my friends discussing a variety of gameplay topics, trying to figure out why the game is so addicting, being so simple. After such discussions, I would feel so compelled to design a competitive game in the likeness of DotA.
Thing is, I eventually realized that it was not about making a game. It was about understanding the basic principles of a multiplayer game. Suddenly, the concepts of match, player, rules, victory conditions came to mind, and I was not thinking about that game anymore. I was thinking about what makes a multiplayer match so compelling.
After a bit of research and some long hours of reading, I knew I didn't want to make the game. I wanted to make a design platform for any multiplayer game.
And the FACHwerk framework idea came about.
Keep tuned for a more verbose description of what the project is exactly on the next post.
o/ ~ iko
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